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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000379 | VTK | (No Category) | public | 2003-11-14 02:55 | 2011-01-13 17:00 | ||||
Reporter | Patric Weis | ||||||||
Assigned To | Sebastien Barre | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000379: Incorrect hidden surface removal after prop picking | ||||||||
Description | Problem description ------------------- After picking in a scene with 3D and 2D actors the depth buffering for hidden surface removal does not work anymore. The problem occurs under following circumstances: - The render scene contains a mix of vtkProp3D and vtkActor2D objects. - Picking with vtkPropPicker. See URL below for a tcl script that demonstrates the problem. Start the script, rotate the cube and pick somewhere in the render area by pressing the key 'p'. Now you can see that the hidden parts of the cube have not been removed. Solution -------- In file vtkOpenGLFreeTypeTextMapper.cxx (Revision: 1.35, 2003/11/10 21:05:22) insert the following statement after line 351: glDepthFunc(GL_LEQUAL); | ||||||||
Tags | No tags attached. | ||||||||
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Notes | |
(0000347) Sebastien Barre (developer) 2003-12-16 10:10 |
Sounds good to me, actually it seems we forgot to propagate the cleanup code, so it's definitely a bug. Commiting to CVS. |
Notes |
Issue History | |||
Date Modified | Username | Field | Change |
2010-11-29 17:59 | Sebastien Barre | Source_changeset_attached | => VTK master cb92f4cc |
2011-01-13 17:00 | Source_changeset_attached | => VTK master a2bd8391 | |
2011-01-13 17:00 | Source_changeset_attached | => VTK master 020ef709 | |
2011-06-16 13:11 | Zack Galbreath | Category | => (No Category) |
Issue History |
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