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Jan Vittrup Hansen wrote:
<BLOCKQUOTE TYPE=CITE>Hi,
<P> I have been trying to add printing capabilities to a small app
I am
<BR>writting. In one window may contain four renderers showing orthogonal
views
<BR>and a perspective view. o Somewhere I read that I
might use antialiasing instead. Unfortunatly,
<BR> though I do vtkRenderWindow.SetAAFrames(16),
only one of my
<BR> four renderers is rendered with this
setting.
<P>It seems that both methods are inconsistent,
<BR>as the accept a renderer and act on the window instead, and the reverse.</BLOCKQUOTE>
Hello Jan,
<P>I also have an application which uses four renderers in
one window.
<BR>The problem you have with only one of the four renderers working
<BR>is somewhat like a problem I have. My
application has worked
<BR>with many different PC's with different graphics boards and also
<BR>the SGI O2 and Octane. However, when it runs on a PC with the
<BR>Matrox 450 board only one of the renderers works. I just
get a black
<BR>background in the three other viewports.
<P>I just wondered if you've ever run your application on a PC with
<BR>a Matrox 450 and if you experienced this problem.
<P>For printing, my users have been using some PC utility which I
<BR>think is called snaggit to capture screen shots.
<P>I've used vtkRenderLarge on another version of the program
<BR>which just uses one renderer. However, I've seen
two messages
<BR>about offscreen rendering on Win32 today in the email list and I
<BR> think that's a better way to go. Maybe you can resolve
your
<BR> problem with offscreen printing. I don't know if it's available
for
<BR> Unix. If you'd like copies of these messages I can forward
<BR> them to you.
<P> Another alternative with RenderLarge would be to create
<BR> a second small RenderWindow just for the purpose of
<BR> making a large image of one of the views for printing.
<P> Regards,
<BR> Dave
<PRE>--
David E Jones
Du Pont Central Research
Experimental Station, Bldg 320
Wilmington, DE 19880-0320</PRE>
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