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Hello,
<p>You are probably using a visualisation pipeline with a vtkLODProp3D()
or some other LOD actor ( LOD= Level of detail)
<br>wich enables fast interactions with objects by decreasing rendering
quality.
<p>If so, look for something like :
<p>Renderer.SetAllocatedRenderTime(n)
<p>and choose a high value for n (i.e. higher than the rendering
time of your data)
<p>Fabrice
<br>
<br>
<p>TSUI Ping Tim wrote:
<blockquote TYPE=CITE>As a new starter, I find VTK is an excellent API
that is easy to use.
<br>However, when I use it for volume rendering, I find that when I rotate
the
<br>object, the transition appears as rough blocks (I don't know how to
<br>describe it accuratelyl in words, but you may refer
<br><a href="http://www.ee.cuhk.edu.hk/~pttsui/vtk/problem.html">http://www.ee.cuhk.edu.hk/~pttsui/vtk/problem.html</a>).
I suppose this design
<br>is to give the user a preview, provided that the computer is not
<br>fast enough to finish the calculations for all voxels during the
<br>transition. However, for my purpose, I would prefer the screen to maintain
<br>the previous status until the final scene is carried out.
<p>Is there any option to disable the block preview????
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