<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=iso-8859-1">
<META content="MSHTML 6.00.2600.0" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV><FONT face=Arial size=2>using quadricClustering, I noticed that using
</FONT></DIV>
<DIV><FONT face=Arial size=2>ZDivision = 2, I obtain some breaks in the
surface</FONT></DIV>
<DIV><FONT face=Arial size=2>I try to decimate near the center
altitude.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>If ZDivision = 3, there is 2 zones of
breaks.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Would it be possible not to use ZDivision (it
doesn't accept </FONT></DIV>
<DIV><FONT face=Arial size=2>1) in order not to have zones of breaks (ie zones
where</FONT></DIV>
<DIV><FONT face=Arial size=2>the surface is not smooth) ?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Seb</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial
size=2>----------------------------------------------------------------------<BR>
Sebastien MARAUX<BR>ONDIM Bretagne, 34 rue Frederic le
guyader<BR>
35000
Rennes<BR>
tel : 02 23 30 73
73<BR>
fax : 02 23 30 73
71<BR>----------------------------------------------------------------------</FONT></DIV></BODY></HTML>