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<DIV><FONT face=Arial size=2>Hello !</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I would like to save textures as a separated file
while </FONT></DIV>
<DIV><FONT face=Arial size=2>exporting in vrml with a homemade subclass of vrml
</FONT></DIV>
<DIV><FONT face=Arial size=2>exporter.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I would like to save an imageTexture instead of the
(space </FONT></DIV>
<DIV><FONT face=Arial size=2>consuming) pixelTexture inside the wrl
file.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>the pipeline is something like:</FONT></DIV>
<DIV><FONT face=Arial size=2>JPEGReader->ImageFlip->texture</FONT></DIV>
<DIV><FONT face=Arial
size=2>->MaptoPlane->actor->Renderer.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I obtain the image data with
actor->GetTexture()->GetInput()</FONT></DIV>
<DIV><FONT face=Arial size=2>which is the imagedata from imageflip.</FONT></DIV>
<DIV><FONT face=Arial size=2>I need to retrieve the name of the original image
used for texture.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>My question is : Is it possible to retrieve the
filename of the</FONT></DIV>
<DIV><FONT face=Arial size=2>JPEGReader </FONT><FONT face=Arial size=2>from
ImageData issued by ImageFlip.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>If not, does anybody has a solution for saving the
texture space</FONT></DIV>
<DIV><FONT face=Arial size=2>in wrl files, and using external jpg files as
textures.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Sebastien MARAUX</FONT></DIV></BODY></HTML>