Hi vtkusers I would like to make a Mesh on any 2D surface with only Quadrilateral elements. Moreover, i 'd like to be able to make some local refinement on the mesh, near from the boundaries of the surface. I thought I should use a vtkUnstructuredGrid to represent my mesh and my attributes data. But I dont know how to initialize the mesh and how I can do the local refinement. Could someone help me ? Thanks a lot :) Frédérik Huguet