/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: Medical2.cxx,v $ Language: C++ Date: $Date: 2002/11/27 16:06:38 $ Version: $Revision: 1.2 $ Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // // This example reads a volume dataset, extracts two isosurfaces that // represent the skin and bone, and then displays them. // #include "vtkRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkVolume16Reader.h" #include "vtkPolyDataMapper.h" #include "vtkActor.h" #include "vtkProperty.h" #include "vtkOutlineFilter.h" #include "vtkCamera.h" #include "vtkPolyDataMapper.h" #include "vtkStripper.h" #include "vtkPolyDataNormals.h" #include "vtkContourFilter.h" int main (int argc, char **argv) { // Create the renderer, the render window, and the interactor. The renderer // draws into the render window, the interactor enables mouse- and // keyboard-based interaction with the data within the render window. // vtkRenderer *aRenderer = vtkRenderer::New(); vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->AddRenderer(aRenderer); vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New(); iren->SetRenderWindow(renWin); // The following reader is used to read a series of 2D slices (images) // that compose the volume. The slice dimensions are set, and the // pixel spacing. The data Endianness must also be specified. The reader // usese the FilePrefix in combination with the slice number to construct // filenames using the format FilePrefix.%d. (In this case the FilePrefix // is the root name of the file: quarter.) vtkVolume16Reader *v16 = vtkVolume16Reader::New(); v16->SetDataDimensions(64,64); v16->SetDataByteOrderToLittleEndian(); v16->SetFilePrefix ("D:/ex/headsq"); v16->SetImageRange(1, 93); v16->SetDataSpacing (3.2, 3.2, 1.5); // An isosurface, or contour value of 500 is known to correspond to the // skin of the patient. Once generated, a vtkPolyDataNormals filter is // is used to create normals for smooth surface shading during rendering. // The triangle stripper is used to create triangle strips from the // isosurface; these render much faster on may systems. vtkContourFilter *skinExtractor = vtkContourFilter::New(); skinExtractor->SetInput((vtkDataSet *) v16->GetOutput()); skinExtractor->SetValue(0, 500); vtkPolyDataNormals *skinNormals = vtkPolyDataNormals::New(); skinNormals->SetInput(skinExtractor->GetOutput()); skinNormals->SetFeatureAngle(60.0); vtkStripper *skinStripper = vtkStripper::New(); skinStripper->SetInput(skinNormals->GetOutput()); vtkPolyDataMapper *skinMapper = vtkPolyDataMapper::New(); skinMapper->SetInput(skinStripper->GetOutput()); skinMapper->ScalarVisibilityOff(); vtkActor *skin = vtkActor::New(); skin->SetMapper(skinMapper); skin->GetProperty()->SetDiffuseColor(1, .49, .25); skin->GetProperty()->SetSpecular(.3); skin->GetProperty()->SetSpecularPower(20); skin->GetProperty()->SetOpacity(1.0); // An isosurface, or contour value of 1150 is known to correspond to the // skin of the patient. Once generated, a vtkPolyDataNormals filter is // is used to create normals for smooth surface shading during rendering. // The triangle stripper is used to create triangle strips from the // isosurface; these render much faster on may systems. vtkContourFilter *boneExtractor = vtkContourFilter::New(); boneExtractor->SetInput((vtkDataSet *) v16->GetOutput()); boneExtractor->SetValue(0, 1150); vtkPolyDataNormals *boneNormals = vtkPolyDataNormals::New(); boneNormals->SetInput(boneExtractor->GetOutput()); boneNormals->SetFeatureAngle(60.0); vtkStripper *boneStripper = vtkStripper::New(); boneStripper->SetInput(boneNormals->GetOutput()); vtkPolyDataMapper *boneMapper = vtkPolyDataMapper::New(); boneMapper->SetInput(boneStripper->GetOutput()); boneMapper->ScalarVisibilityOff(); vtkActor *bone = vtkActor::New(); bone->SetMapper(boneMapper); bone->GetProperty()->SetDiffuseColor(1, 1, .9412); // An outline provides context around the data. // vtkOutlineFilter *outlineData = vtkOutlineFilter::New(); outlineData->SetInput((vtkDataSet *) v16->GetOutput()); vtkPolyDataMapper *mapOutline = vtkPolyDataMapper::New(); mapOutline->SetInput(outlineData->GetOutput()); vtkActor *outline = vtkActor::New(); outline->SetMapper(mapOutline); outline->GetProperty()->SetColor(0,0,0); // It is convenient to create an initial view of the data. The FocalPoint // and Position form a vector direction. Later on (ResetCamera() method) // this vector is used to position the camera to look at the data in // this direction. vtkCamera *aCamera = vtkCamera::New(); aCamera->SetViewUp (0, 0, -1); aCamera->SetPosition (0, 1, 0); aCamera->SetFocalPoint (0, 0, 0); aCamera->ComputeViewPlaneNormal(); // Actors are added to the renderer. An initial camera view is created. // The Dolly() method moves the camera towards the FocalPoint, // thereby enlarging the image. aRenderer->AddActor(outline); aRenderer->AddActor(skin); aRenderer->AddActor(bone); aRenderer->SetActiveCamera(aCamera); aRenderer->ResetCamera (); aCamera->Dolly(1.5); // Set a background color for the renderer and set the size of the // render window (expressed in pixels). aRenderer->SetBackground(1,1,1); renWin->SetSize(640, 480); // Note that when camera movement occurs (as it does in the Dolly() // method), the clipping planes often need adjusting. Clipping planes // consist of two planes: near and far along the view direction. The // near plane clips out objects in front of the plane; the far plane // clips out objects behind the plane. This way only what is drawn // between the planes is actually rendered. aRenderer->ResetCameraClippingRange (); // Set a background color for the renderer and set the size of the // render window (expressed in pixels). iren->Initialize(); iren->Start(); // It is important to delete all objects created previously to prevent // memory leaks. In this case, since the program is on its way to // exiting, it is not so important. But in applications it is // essential. v16->Delete(); skinExtractor->Delete(); skinNormals->Delete(); skinStripper->Delete(); skinMapper->Delete(); skin->Delete(); boneExtractor->Delete(); boneNormals->Delete(); boneStripper->Delete(); boneMapper->Delete(); bone->Delete(); outlineData->Delete(); mapOutline->Delete(); outline->Delete(); aCamera->Delete(); aRenderer->Delete(); renWin->Delete(); iren->Delete(); return 0; }