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<DIV><FONT face=Arial size=2>Hello</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I am using Delaunay2D for triangulating polygons
</FONT></DIV>
<DIV><FONT face=Arial size=2>(representing dB levels around
airports).</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I prefer this way to tesselate method as it can
deal with </FONT></DIV>
<DIV><FONT face=Arial size=2>holes.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>For a special dB level, I can have several
polygons defining islands and holes (depending on polygon
orientation).</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>So I set the polydata as input and as source, so
that holes are taken off the object.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>1. there is an issue using this method with most of
my </FONT></DIV>
<DIV><FONT face=Arial size=2>polygons : I can obtain "wrong" triangles being
holes instead </FONT></DIV>
<DIV><FONT face=Arial size=2>of filled (see enclosed) How can I fix it
?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>2. Is there other ways of dealing with holes, based
on </FONT></DIV>
<DIV><FONT face=Arial size=2>tesselate, which would be faster than this
delaunay </FONT></DIV>
<DIV><FONT face=Arial size=2>method?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Thank you in advance</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Sebastien MARAUX</FONT></DIV>
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