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<DIV><FONT face=Arial size=2>Hi everyone, </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I am putting together a surgery simulator, and I
have very specific requirements for a surface mesh, produced with Marching Cubes
then decimated. First, the triangles must be extremely regular: no thin
triangles, in other words. Second, I would like to decimate in a manner that
produces small triangles near the target area for the simulator, and extremely
large triangles far away from that target, so that the simulation concentrates
on biomechanical computations near the surgical tool's likely volume of
interaction. </FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>I'm leaning towards using VTK results as an
initialization for a surface mesh model, if VTK cannot do this, but
nevertheless, I'm interested in what can be achieved easily. </FONT><FONT
face=Arial size=2>Are there features in VTK that can produce this kind of
meshing? </DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV></FONT>
<DIV><FONT face=Arial size=2>Best regards, </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Michel Audette, Ph.D., <BR>Research Fellow,
Surgical Simulation, <BR>Surgical Assist Technology Group, <BR>AIST, <BR>Namiki
1-2, <BR>Tsukuba, Japan,<BR>305-8564.
<BR>--------------------------------------------------------<BR>"If you think
you can do it, you're right. <BR> If you think you can't do it, you're
still right."<BR>- Henry Ford</FONT></DIV></BODY></HTML>