<DIV>Hi guys,</DIV>
<DIV> </DIV>
<DIV>I'm displaying a 2D slice of a 3D image in a MFC GUI and using <STRONG>VTK</STRONG>. </DIV>
<DIV> </DIV>
<DIV>When I'm trying to change the slice to display, it works but I have <STRONG>fluttering problem</STRONG> </DIV>
<DIV> </DIV>
<DIV>I'm triing to use doubble buffering and memory rendering but I really <STRONG>don't know how to implement it</STRONG>. </DIV>
<DIV> </DIV>
<DIV>vtkWin32OpenGLRenderWindow owns <STRONG>SetOffScreenRendering</STRONG> and <STRONG>SetupMemoryRendering</STRONG>() - <STRONG>ResumeScreenRendering</STRONG>(). How does it work? What is the best to use?Does anyone have an example or any tutorial what I can look at?</DIV>
<DIV> </DIV>
<DIV>Please help</DIV>
<DIV> </DIV>
<DIV>Isabelle </DIV><p>
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