<DIV>
<DIV>Hi,</DIV>
<DIV>&nbsp;</DIV>
<DIV>I am really confused about interpolating my glyph points with a spline. </DIV>
<DIV>&nbsp;</DIV>
<DIV>I look a lot of examples on this and I thought having understood, but actually, only my glyph are drawn. </DIV>
<DIV>&nbsp;</DIV>
<DIV>I put a TRACE instruction to see what is computed after calling spline-.Evaluate(): i got crazy values except for the first one: not so amazing that nothing is drawn! </DIV>
<DIV>&nbsp;</DIV>
<DIV>Here is what I did:</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;&nbsp;&nbsp;<STRONG>splineX = vtkCardinalSpline::New();<BR>&nbsp;&nbsp; splineY = vtkCardinalSpline::New();<BR>&nbsp;&nbsp; splineZ = vtkCardinalSpline::New();<BR>&nbsp;<BR>&nbsp;&nbsp;&nbsp; numberOfOutputPoints = 20; //Number of points on the spline<BR></STRONG>&nbsp;&nbsp; <BR><STRONG>&nbsp;//Generate the polyline for the spline.<BR>&nbsp;spline_points = vtkPoints::New();<BR>&nbsp;spline_points-&gt;SetNumberOfPoints( static_cast&lt;vtkIdType&gt;(numberOfOutputPoints) );</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV><STRONG>&nbsp;//Create the polyline.<BR>&nbsp;spline_lines = vtkCellArray::New();<BR>&nbsp;spline_lines-&gt;InsertNextCell(numberOfOutputPoints);</STRONG></DIV>
<DIV><BR>&nbsp;<STRONG>for(int i=0; i&lt;numberOfOutputPoints;i++)<BR>&nbsp;&nbsp;spline_lines-&gt;InsertCellPoint(i);//add points one at a time</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV><STRONG>&nbsp;spline_polyData = vtkPolyData::New();<BR>&nbsp;spline_polyData-&gt;SetPoints(spline_points);<BR>&nbsp;spline_points-&gt;Delete();<BR>&nbsp;spline_polyData-&gt;SetLines(spline_lines);<BR>&nbsp;spline_lines-&gt;Delete();</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV><STRONG>&nbsp;</STRONG>//Add thickness to the resulting line.<BR><STRONG>&nbsp;&nbsp;&nbsp; tubes = vtkTubeFilter::New();<BR>&nbsp;&nbsp;&nbsp; tubes-&gt;SetInput(spline_polyData);<BR>&nbsp;&nbsp;&nbsp; tubes-&gt;SetRadius(0.075);<BR>&nbsp;&nbsp;&nbsp; tubes-&gt;SetNumberOfSides(6);</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV><STRONG>&nbsp;vtkPolyDataMapper* spline_mapper = vtkPolyDataMapper::New();<BR>&nbsp;&nbsp;&nbsp; spline_mapper-&gt;SetInput(tubes-&gt;GetOutput());<BR>&nbsp;tubes-&gt;Delete();</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV><STRONG>&nbsp;splines = vtkActor::New();<BR>&nbsp;splines-&gt;SetMapper(spline_mapper);<BR>&nbsp;spline_mapper-&gt;Delete();</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV>&nbsp;<STRONG>splines-&gt;GetProperty()-&gt;SetColor(1.0, 0.0, 1.0);</STRONG></DIV>
<P><STRONG></STRONG>&nbsp;</P>
<P>And after each click:</P>
<DIV><STRONG>case vtkCommand::LeftButtonPressEvent:<BR>&nbsp;&nbsp;&nbsp;&nbsp; {<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; vtkRenderWindowInteractor&nbsp; *interactor = reinterpret_cast&lt;vtkRenderWindowInteractor *&gt;(caller);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; int x = interactor-&gt;GetEventPosition()[0];<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; int y = interactor-&gt;GetEventPosition()[1];</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV><STRONG>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // Convert display point to world point<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; double world_point[4];<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; m_Renderer-&gt;SetDisplayPoint( x, y, 0 );<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;m_Renderer-&gt;DisplayToWorld();<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; m_Renderer-&gt;GetWorldPoint( world_point );</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV><STRONG>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // Store the point with no range checking or memory allocation.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; points-&gt;SetPoint( nodeId, world_point[0], world_point[1], world_point[2] );</STRONG> 
<DIV>&nbsp;</DIV>
<DIV><STRONG>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // Create a vertex for each node. This type of cell has a single point.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; vtkIdType topology[1];<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; topology[0] = nodeId; <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; vertices-&gt;InsertNextCell( 1, topology );&nbsp;&nbsp;</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV>
<DIV><STRONG>&nbsp; &nbsp;&nbsp; //create new points<BR>&nbsp;&nbsp;&nbsp; &nbsp;numberOfInputPoints = points-&gt;GetNumberOfPoints();</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV><STRONG>&nbsp; &nbsp;&nbsp; if ( numberOfInputPoints &gt;= 2 )<BR>&nbsp;&nbsp;&nbsp; &nbsp;{<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if(numberOfInputPoints==2) <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; m_Renderer-&gt;AddActor( splines );<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; splines-&gt;Delete();<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV><STRONG>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;splineX-&gt;RemoveAllPoints();<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;splineY-&gt;RemoveAllPoints();<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;splineZ-&gt;RemoveAllPoints();</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV><STRONG>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for ( int i = 0 ; i &lt; numberOfInputPoints; i++)<BR>&nbsp;&nbsp;&nbsp;&nbsp; {<BR>&nbsp;&nbsp;&nbsp;&nbsp; //add coordinates points to the splines.<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;float* point = points-&gt;GetPoint(i);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;splineX-&gt;AddPoint( i, point[0] );<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;splineY-&gt;AddPoint( i, point[1] );<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;splineZ-&gt;AddPoint( i, point[2] );<BR>&nbsp;&nbsp;&nbsp;&nbsp; }</STRONG></DIV>
<DIV><STRONG></STRONG>&nbsp;</DIV>
<DIV><STRONG>&nbsp;&nbsp;&nbsp;&nbsp; if(spline_points) spline_points-&gt;Reset(); </STRONG>
<DIV><STRONG>&nbsp;&nbsp;&nbsp;&nbsp; float t = 0.0;<BR>&nbsp;&nbsp;&nbsp;&nbsp; for(int i=0; i&lt;numberOfOutputPoints;i++)<BR>&nbsp;&nbsp;&nbsp;&nbsp; {<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; t = ( (float)numberOfInputPoints - 1.0 ) / ( (float)numberOfOutputPoints - 1.0 ) * (float)i;<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;spline_points-&gt;SetPoint(i, splineX-&gt;Evaluate(t), splineY-&gt;Evaluate(t), splineZ-&gt;Evaluate(t));<BR>&nbsp;&nbsp;</STRONG></DIV>
<DIV><STRONG>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; float* pt = spline_points-&gt;GetPoint(i);<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; TRACE("spline points:%f %f %f\n", pt[0], pt[1], pt[2]);<BR>&nbsp; }</STRONG></DIV>
<DIV><STRONG>&nbsp;&nbsp;<BR>&nbsp;&nbsp;&nbsp; spline_polyData-&gt;Modified();</STRONG></DIV>
<DIV><STRONG>}</STRONG></DIV>
<DIV><STRONG>&nbsp;&nbsp;&nbsp;</STRONG></DIV>
<DIV><STRONG>&nbsp;&nbsp; nodeId++;&nbsp;&nbsp; <BR>&nbsp;&nbsp; m_glyphActor-&gt;VisibilityOn();&nbsp;&nbsp; <BR>&nbsp;&nbsp; splines-&gt;VisibilityOn();&nbsp;&nbsp; <BR>&nbsp;&nbsp; this-&gt;Render();<BR>&nbsp; }&nbsp;&nbsp;&nbsp;&nbsp;<BR>&nbsp; break;&nbsp; <BR></STRONG></DIV></DIV></DIV></DIV>
<DIV>- Does someone see what is wrong? Insofar as my glyph are correcly drawn, I assume that my&nbsp;input points are correct. So what's wrong? </DIV>
<DIV>&nbsp;</DIV>
<DIV>Please help me,</DIV>
<DIV>&nbsp;</DIV>
<DIV>Isabelle</DIV></DIV><p>
                <hr size=1> 
<b><font color=#FF0000>Appel audio GRATUIT</font> partout dans le monde</b> avec le nouveau Yahoo! Messenger<br> 
<a href="http://us.rd.yahoo.com/messenger/mail_taglines/default/*http://fr.messenger.yahoo.com">Téléchargez le ici !</a>