<div>Wouldn't it depend on what data you're rendering? I've rendered 16 </div>
<div>wins at once when the data was just straight 2D images texture mapped</div>
<div>onto quads. Rendering multiple volumes in different windows at once on</div>
<div>the other hand might be quite the opposite. This has been my experience.</div>
<div> </div>
<div>Mark</div>
<div> </div>
<div><span class="gmail_quote">On 15 Dec 2005 16:46:48 -0500, <b class="gmail_sendername">Eigil Samset</b> <<a href="mailto:samset@bwh.harvard.edu">samset@bwh.harvard.edu</a>> wrote:</span></div>
<div>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid"><br>The time it takes to execute the call<br>Rw->Render();<br>on a vtkRenderWindow increases 10-fold when executing Render() on >2
<br>renderwindow sequentially within a tight loop. Is the display possibly<br>cleared?<br>This is not desirable behavior in interactive applications.<br><br>Eigil<br><br><br>_______________________________________________
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