<span class="gmail_quote"></span>
<div>Hello Marc,</div>
<div> </div>
<div>I tried all three --- shading interpolation options ( Flat , Goroud and Phong ).</div>
<div> </div>
<div>There is no differenece. It does not help.</div>
<div> </div>
<div>I wonder what the problem is ?</div>
<div> </div>
<div>Regards,</div><span class="sg">
<div> </div>
<div>Deepak<br><br> </div></span>
<div><span class="q"><span class="gmail_quote">On 1/17/06, <b class="gmail_sendername">Marc Cotran</b> <<a onclick="return top.js.OpenExtLink(window,event,this)" href="mailto:marc@cotran.ca" target="_blank">marc@cotran.ca
</a>> wrote:</span> </span>
<div><span class="e" id="q_108dabb612c78066_4">
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Deepak Roy wrote:<br><br>><br>> I had the idea of trying different texture interpolation options long
<br>> back but was impaired by the facility that vtkTexture provides. All<br>> that is offered in the public interface of the vtkTexture class is<br>> Interpolate On/Off. It does not give me any provision to change the
<br>> way the interpolation is done.<br><br>Maybe I wasn't clear on my question... I meant to apply interpolation to<br>the vtkActor's vtkProperty - not to the texture. As in:<br><br>myActor->GetProperty()->SetInterpolationToFlat();
<br><br>Please try that and let me know what happens!<br><br>Marc<br></blockquote></span></div></div><br>