Hi all,<br>I am trying to find the best and most efficient way to display a surface or a grid of 50x50 points with varying z values. I have tried this a few ways including manually creating the polygons and applying smoothing to them, but the images are a bit too rigid in some places. I have also tried the vtksurfacereconstructionfilter, but there are a few problems with this. It seems that the coordinates are changed along the edges which makes it hard to line up other objects with this one, and the size of the grid doesnt seem to quite match up either. It seems I am looking for some sort of subdivision algorithm, but I am looking for some advice on what algorithm and what inputs/outputs I should use. Thank you in advance for your help.
<br>-Ian<br>