<div>Hi, all </div>
<div> </div>
<div>I have just tested vtkImplicitModeller to voxelize a geometric object represented by triangle primitives and used vtkContourFilter to </div>
<div>reconstruct it. This object is a normal CAD model but not a convex hull and it just has 1200 triangles. </div>
<div> </div>
<div>However, the whole process uses nearly 4-5 hours when I test a 128*128*128 voxelization. While my PC 's CPU : P4. 3G, Memory </div>
<div>1G. I don't know why the performance is so slow comparing to the official implicitmodeller example. </div>
<div> </div>
<div>Dose anyone give some hints?</div>
<div> </div>
<div>kind regards</div>
<div>berry</div>
<div><br clear="all"><br>-- <br>Pang Shengyong <br><a href="mailto:berry_hust@hotmail.com">berry_hust@hotmail.com</a><br>Solidification Simulation Lab, Huazhong Univ. of Sci. & Tech. <br><br>(Tel)+86-27-87541922<br>
<br> </div>