Folks:<br><br>I am just trying to get started with VTK. I am running a Mac G4, OS X 10.4.6<br><br>I was able to build VTK for with wrappers for Python 2.3 using the suggested paths for Python paths. I have been using Python
2.4, and all my other stuff is installed off of that tree. Python 2.4 is installed pretty much isomorphically off of the /Library rather than /System, so I simply duplicated the symbolic links which Python 2.3 uses (with slightly altered names) to the corresponding parts of Python
2.4. However this doesn't work: I get <br><br>Building CXX object Rendering/CMakeFiles/vtkRendering.dir/vtkOpenGLExtensionManager.o<br>In file included from /usr/local/VTK/Rendering/vtkOpenGLExtensionManager.cxx:27:<br>/usr/local/VTK-
build2.4/Rendering/vtkgl.h:32:20: error: GL/glx.h: No such file or directory<br><br>followed by pages of error messages. It seems not to be finding an OpenGL header. I have not yet (successfully) installed the python bindings to OpenGL to either
2.3 or 2.4, so I can't undersand why one should work and the other not, even if these are required. To run python 2.4 I usually re-ordler /usr/bin and /usr/local in my search path, but I get the same error regardless of how this is set. I am using CMake
2.4.2<br><br>I have been selecting: Cocoa: ON, (Carbon: OFF), RPath: ON, with only Python wrappings.<br><br>Do any of the OSX gurus here have an idea of what is going on? I am (more than) a bit over my head in all this and am not sure where to turn. Sorry if I am missing something easy which any fool should know...
<br><br>Respectfully,<br><br>Greg <br>