Hi,<br><br>So, still trying to make 3d and 2d actors coexist.<br><br>I did some more digging and I found this out.<br>
<br>
When I have this code:<br>
<br>
vtkCamera * cam = m_renderer->GetActiveCamera();<br>
cam->ParallelProjectionOn();<br>
m_renderer->ResetCamera();<br>
std::cout << cam->GetParallelScale() << std::endl;<br>
<br>
I get a scale factor of about 35. Can you tell me how this is calculated and how to calculate the factor that would just show the image at its original size...<br><br>Of course, the 2D actor does not show up at all right now... but that is another beast...
<br clear="all"><br>Thanks!<br><br>Anja