Taro,<br><br>The default interaction mode for VTK is to move the camera not the actors, which makes it appear that all the actors move simultaneously. To actually interact with the actors, I believe you need to hit the 'a' key (I also believe returning to camera interaction requires that you hit the 'c' key).
<br><br>- Wes<br><br><div><span class="gmail_quote">On 10/20/06, <b class="gmail_sendername">Taro Trabish</b> <<a href="mailto:tarotrabish@hotmail.com">tarotrabish@hotmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div> <br>
Hello,<br>
<br>
Please forgive me if my questions are very basic. I just started using VTK for my project and I was able to get multiple actors to show up in a single window. I'm using the .NET wrappers of VTK and programming in C#.<br>
<br>
I want to be able to have multiple actors in the same window and be able to use the mouse to drag them individually around, sometimes such that they overlap/intersect each other.<br>
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Right now, all my actors move at the same time.<br>
<br>
I've tried the ren.SetViewport( ) method but that gives each actor a "space" in the main window. I want all actors to share the entire view so that I can move actors around and have them touch each other if I want.
<br>
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I also don't want to disturb the scale of the actors. E.g. if I use the right button to zoom in, I want all actors to zoom together and not just the selected one but "move" and "rotate" should be independent for each actor.
<br>
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I would be very grateful if somebody can help me or point me to some example code that has something similar.<br>
<br>
I'm very confused if I should have a renderer/interactor for each actor and how I should manage them in the render window.<br>
<br>
Thanks<br>
Taro<br></div>
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</a><br><br><br></blockquote></div><br><br clear="all"><br>-- <br>Wesley D. Turner, Ph.D.<br>R&D Engineer<br>28 Corporate Drive<br>Clifton Park, NY 12065-8662<br>Phone: 518-371-6971 x120