<div>Hi All,</div>
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<div>I need to obtain the Hull of a set of points in 3D that could be a convex OR CONCAVE hull. I've already used Delauny3D and Quick Hull algorithms but they only expect/return a convex hull. I believe my problem is a smaller subset of the more general problem of obtaining the hull of a point set.
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<div>I've coded a program that allows the user to draw/mark a set of points on 2 oblique planes. Then I would like to connect these points to obtain the hull. I already know how to obtain the convex/concave hull of the points on their own plane (
i.e. generating a convex/concave contour in those planes). The problem is how to connect these two contours to get a 3D hull which could be convex or concave (maybe some kind of "skirting" algorithm !?! ). I'm pretty sure this is can be done but I could not find an example on the internet.
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<div>I would really appreciate any help.</div>