Hi everybody,<br>
I have found a suggested solution in a previous posting:<br>
<br>
<pre>>actor->GetProperty()->SetAmbient(1.0);<br>>actor->GetProperty()->SetDiffuse(0.0);<br>>actor->GetProperty()->SetSpecular(0.0);<br><br>>hope that helps<br>>david michell</pre>
<br>
It works, although the wireframe object gets "insensible" to light position, probably because of the diffuse component.<br>
<br>
Thanks<br>
<br>
Luca<br>
<br><div><span class="gmail_quote">On 5/8/07, <b class="gmail_sendername">Luca Pallozzi Lavorante</b> <<a href="mailto:lplavorante@gmail.com">lplavorante@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hi everybody,<br>
<br>
When I try to visualize a surface in wireframe mode, only one side gets
rendered with the proper color, while the other one is black. This
doesn´t happen when the object is rendered as a surface. I have tried
enabling Two-Sided lighting in the renderer, but with no results.<br>
Can somebody help me understand what I am missing?<br>
<br>
Thank you very much<br><span class="sg">
<br>
Luca <br>
</span></blockquote></div><br>