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<BODY><P>I' m doing a simple example for volume rendering using c++ based on SDI.</P>
<P>But it doesn't work!!</P>
<P>What's the problem??</P>
<P> </P>
<P>Please help me!!</P>
<P> </P>
<P>What's the problem???</P>
<P>This is my simple source code.</P>
<P> </P>
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<P> if(pvtkStructuredPointsReader)<BR>  {<BR>   <BR>    this->opacityTransferFunction->AddPoint(2.0,0.0);<BR>       this->opacityTransferFunction->AddPoint(255,0.2);</P>
<P>       this->colorTransferFunction->AddRGBPoint(0.0, 0.0, 0.0, 0.0);<BR>    this->colorTransferFunction->AddRGBPoint(64.0,1.0,0.0,0.0);<BR>    this->colorTransferFunction->AddRGBPoint(128.0,0.0,0.0,1.0);<BR>    this->colorTransferFunction->AddRGBPoint(192.0,0.0,1.0,0.0);<BR>    this->colorTransferFunction->AddRGBPoint(255.0,0.0,0.2,0.0);</P>
<P>    this->volumeProperty->SetColor(colorTransferFunction);<BR>    this->volumeProperty->SetScalarOpacity(opacityTransferFunction);</P>
<P>   <BR>    this->volumeMapper -> SetVolumeRayCastFunction(compositeFunction);<BR>     this->volumeMapper -> SetInputConnection(this->pvtkStructuredPointsReader->GetOutputPort());<BR>   <BR>   <BR>    this->volume->SetMapper(volumeMapper);<BR>    this->volume->SetProperty(volumeProperty);</P>
<P>  <BR>    pcvtkSDIView->GetRenderer()->SetBackground(0,0,0);<BR>          pcvtkSDIView->GetRenderer()->AddVolume(this->volume);<BR>          pcvtkSDIView->GetRenderer()->ResetCamera();<BR>          pvtkStructuredPointsReader->Delete();<BR>          pvtkStructuredPointsReader = NULL;<BR>  } </P>
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