Are you using the Debug build or the Release build of your program?<br><br>Debug builds will be significantly slower when there are many allocations involved in an algorithm... If you are using Debug builds to judge performance, don't -- you can only judge performance reliably in a Release build when building software with the Microsoft compilers.
<br><br>HTH,<br>David<br><br><div><span class="gmail_quote">On 1/2/08, <b class="gmail_sendername">Godofredo</b> <<a href="mailto:godofredoiii@gmail.com">godofredoiii@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>Hi to all, I've been doing some triangulations with big datasets and found<br>out that vtkDelaunay2D is extremely slow in VC++ 2005. I've done the<br>triangulation by hand (as my data came from a range scanner I just join the
<br>verts in order) and It takes only seconds to triangulate what with<br>vtkDelaunay2D takes almost 2 minutes. I've found in the forums a post that<br>talked about the same problem but had no replys. Anyone could put some light
<br>into this? Many thanks.<br>--<br>View this message in context: <a href="http://www.nabble.com/Why-is-vtkDelaunay2D-so-slow-in-VC%2B%2B-2005-tp14576119p14576119.html">http://www.nabble.com/Why-is-vtkDelaunay2D-so-slow-in-VC%2B%2B-2005-tp14576119p14576119.html
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