Hey all,<br>This question was sort of embedded in an earlier post to this mailing list. I figured I would try to narrow down the question and see if I could get some assistance, I hope its not bad etiquette to "repost" a question in this manner. If it is, you all have my apologies!
<br><br>In my current application I am using glFrustum to create a frustum that is not symmetric with respect to any axis. I can't seem to find a way to implement this with a vtkCamera. It only seems to have the capability to build an axis symmetric frustum. Can anyone tell me if there is a way to accomplish this?
<br><br>Thanks,<br><br>-Mark Waligora<br>