Trying using a vtkCylindericalTransform. You will have to transform the cylinder so its center is the origin first.<br><br><div class="gmail_quote">On Wed, Apr 30, 2008 at 3:10 PM, Sarah Macumber <<a href="mailto:S.Macumber@questreliability.com">S.Macumber@questreliability.com</a>> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Yes, but I have scalar data on the cylinder that I want to preserve when<br>
I unroll it.<br>
<br>
Sarah<br>
<br>
*************************************************************<br>
<div><div></div><div class="Wj3C7c"><br>
-----Original Message-----<br>
From: <a href="mailto:cquammen@gmail.com">cquammen@gmail.com</a> [mailto:<a href="mailto:cquammen@gmail.com">cquammen@gmail.com</a>] On Behalf Of Cory<br>
Quammen<br>
Sent: Tuesday, April 29, 2008 9:26 PM<br>
To: Sarah Macumber<br>
Cc: <a href="mailto:vtkusers@vtk.org">vtkusers@vtk.org</a><br>
Subject: Re: [vtkusers] Unrolling a vtkCylinder<br>
<br>
If you need a plane, you could use vtkPlaneSource.<br>
<br>
Cory<br>
<br>
On Tue, Apr 29, 2008 at 3:33 PM, Sarah Macumber<br>
<<a href="mailto:S.Macumber@questreliability.com">S.Macumber@questreliability.com</a>> wrote:<br>
><br>
><br>
><br>
><br>
> Is there any way to flatten or unroll a vtkCylinder so that it's a<br>
plane or<br>
> structured grid?<br>
><br>
><br>
><br>
> Thanks Sarah<br>
><br>
><br>
><br>
> *************************************************************<br>
><br>
> Sarah Macumber, Engineer<br>
><br>
><br>
><br>
> Quest Reliability, LLC<br>
><br>
> 2465 Central Avenue, Suite 110<br>
><br>
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><br>
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<br>
<br>
--<br>
Cory Quammen<br>
Department of Computer Science<br>
University of North Carolina at Chapel Hill<br>
<a href="http://www.cs.unc.edu/%7Ecquammen" target="_blank">http://www.cs.unc.edu/~cquammen</a><br>
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>Sometimes it's hard to tell the dancer from the dance - Corwin in CoC