Hello all,<br><br>I have an actor that I'm trying to orient in my renderWindow using the vtkActor::SetOrientation(double, double, double) method. The documentation for this method (I think this is actually found in vtkActor's parent, vtkProp3D) says the rotations are performed as Z, X, Y. When I give it the proper angles for this scenario, the orientation is off quite a bit. When I give it the angles that are correct for a rotation order of X, Y, Z, then it orients the actor correctly. I used MATLAB to check my math, and I think the math is OK. Has anyone else experienced this? Is the documentation wrong? I'm using VTK 5.0.4 under MSW.<br>
<br>Thanks,<br><br>Kerry<br>