<div dir="ltr">I would like to count the current FPS for benchmark issue. But it seems VTK render only if an explicit call to a Render() method is called or a mouse event is detected. So I decided to count the time a rendering take and moving the mouse... So I used renderer.GetLastRenderTimeInSeconds(); but it seems to not give the real time (If I have two thousands actors I'm about 4 fps and this method returns about 10 ms to render which means i'm about 100 fps...). I think the render time is only the "opengl part "time and not the data and actor management. I need really all those times, the real time...<br>
<br>Could someone has a trick to force VTK to render always ? And could we know the real time a rendering pass take easily ?<br><br>Thanks and sorry for my bad english ;)<br clear="all"><br>-- <br>Julian Ibarz<br>Web site (In French) : <a href="http://julian-ibarz.developpez.com">http://julian-ibarz.developpez.com</a><br>
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