<div dir="ltr">Depending on the GUI in which you display your vtkRenderWindow, you might be able to just press the 'w' key and you'll get the desired wireframe view ('s' gets you back to a "surface" view). Otherwise, on the vtkActor for your wireframe, you can call<br>
<br>actor.GetProperty().SetRepresentationToWireframe()<br><br>Cory<br><br><div class="gmail_quote">On Thu, Sep 4, 2008 at 4:57 PM, Gökhan ERSOY <span dir="ltr"><<a href="mailto:goksoy66@gmail.com">goksoy66@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div dir="ltr"> Hi all,<br><br> When i use vtkDelanuay2D to construct a wireframe, it paints the triangles between points. I want to do the reverse process. When my programs starts, I want to view only "points" and lines between those points. How can i do this? <br>
<br> Thanks...<br><br><i>Gokhan</i><br></div>
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<br></blockquote></div><br><br clear="all"><br>-- <br>Cory Quammen<br>Center for Computer Integrated Systems for Microscopy and Manipulation<br>Department of Computer Science<br>University of North Carolina at Chapel Hill<br>
<a href="http://www.cs.unc.edu/~cquammen">http://www.cs.unc.edu/~cquammen</a><br>
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