<div dir="ltr">Hi Mathieu,<br><br>I'm sorry that I didn't realize the limitation of gdcmviewer.<br>I'd like to enlarge the limit size of the viewer we need.<br>So, please let me know how to do it, when you or OpenGL group member find the solution.<br>
<br>Thanks,<br><br>Maty<br><br><div class="gmail_quote">2008/10/3 Mathieu Malaterre <span dir="ltr"><<a href="mailto:mathieu.malaterre@gmail.com">mathieu.malaterre@gmail.com</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
'lo<br>
<br>
On Fri, Oct 3, 2008 at 11:41 AM, masabumi ishihara<br>
<<a href="mailto:maty.ishihara@gmail.com">maty.ishihara@gmail.com</a>> wrote:<br>
> Hi Mathieu,<br>
><br>
> Thank you for your splendid opinion.<br>
> This time, we compareed two viewers' preformances.<br>
> Unfortunately, the results are as follows;<br>
><br>
> CPU rate<br>
> performance of moving<br>
> gdcmviewer with release mode 50~60% slow<br>
> our prototype viewer 50~60% real time<br>
><br>
> DICOM Data : LittleEndianExplicit 15,000 KB<br>
<br>
hum... for a 2D slice ? This is not that small after all. Maybe you<br>
are suffering from the non-power of two issue in OpenGL + texture.<br>
<br>
What is the size of the image (it is printed in the output of<br>
gdcmviewer). Something like:<br>
<br>
...<br>
Bounds:<br>
Xmin,Xmax: (0, 347.85)<br>
Ymin,Ymax: (424.05, 848.1)<br>
Zmin,Zmax: (0, 0)<br>
Compute Time: 0<br>
ScalarType: 5<br>
NumberOfScalarComponents: 1<br>
Spacing: (0.15, 0.15, 1)<br>
Origin: (0, 424.05, 0)<br>
Dimensions: (2320, 2828, 1)<br>
Increments: (0, 0, 0)<br>
Extent: (0, 2319, 0, 2827, 0, 0)<br>
...<br>
<br>
> Can you believe the above results?<br>
> Do you have any reason, e.g. memory sled ..., ?<br>
> Our prototype viewer is simple 2D viewer, which doesn't have any interface<br>
> to VTK, ITK GDCM.<br>
> Then, we would like to use the other viewer for the future.<br>
> But, it have to be real time operative.<br>
<br>
Because this is not my area of knowledge, I'll have to ask other<br>
people if there is anything to do to speed things up. Maybe some<br>
OpenGL guru will answer...<br>
<br>
BFN<br>
--<br>
<font color="#888888">Mathieu<br>
</font></blockquote></div><br></div>