<html><head><style type="text/css"><!-- DIV {margin:0px;} --></style></head><body><div style="font-family:arial,helvetica,sans-serif;font-size:10pt"><div>I'm aware of this, but I think (and I hope...) that with less money (1950$) I can rewrite the rendering module in order to support 16-bit textures. I need only the 16-bit volume support, nothing else.<br></div><div style="font-family: arial,helvetica,sans-serif; font-size: 10pt;"><br><div style="font-family: times new roman,new york,times,serif; font-size: 12pt;"><font face="Tahoma" size="2"><hr size="1"><b><span style="font-weight: bold;">Da:</span></b> Prashanth Udupa <prashanth.udupa@gmail.com><br><b><span style="font-weight: bold;">A:</span></b> AGPX <agpxnet@yahoo.it><br><b><span style="font-weight: bold;">Cc:</span></b> Karthik Krishnan <karthik.krishnan@kitware.com><br><b><span style="font-weight: bold;">Inviato:</span></b> Venerdì 31 ottobre 2008, 16:31:48<br><b><span
style="font-weight: bold;">Oggetto:</span></b> Re: [vtkusers] Hardware Volume Rendering Quality<br></font><br>I guess you can buy VTKEdge licenses for use in non-GPL software.<br><br><div class="gmail_quote">On Fri, Oct 31, 2008 at 9:00 PM, AGPX <span dir="ltr"><<a rel="nofollow" ymailto="mailto:agpxnet@yahoo.it" target="_blank" href="mailto:agpxnet@yahoo.it">agpxnet@yahoo.it</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div><div style="font-family: arial,helvetica,sans-serif; font-size: 10pt;"><div>VTKEdge is a good extension to VTK, but I can't use it in my project because VTKEdge is released under GPL and I can't release my software under GPL.<br>
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