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<P><FONT SIZE=2>Implemented vtk3DSImporter and vtkVRMLImporter class does not provide good result. I have problem with imported actor hierarchy. Models are imported properly but geometry relation are lost(pivot and relative position). Simple scene generated in 3DS MAX (two cylinder connected together)and exported to 3DS format and loaded in VTK does not look the same Complicated scene like 3DS robot model in VTK is presented dissasembled :) The problem is in pivot information witch is very important and it make confusion in VTK. Does anybody knows how to solve this problem?<BR>
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Thank you!<BR>
Alan</FONT>
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