<div>Hi list,</div>
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<div>Can anybody explain how I can control what view transformation matrix is used when rendering the scene. I have been supplying my own matrix to Camera->ApplyTransformation but it seems that WindowInteractor has an impact on the final matrix. Is there any way to disable the WindowsInteractor or set its matrices to identity?</div>
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<div>regards,</div>
<div>Rune</div>