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<P class=MsoNormal style="MARGIN: 0in 0in 10pt"><FONT face=Calibri size=3>Hi All,</FONT>
<P class=MsoNormal style="MARGIN: 0in 0in 10pt"><FONT size=3><FONT face=Calibri>I have a text file containing a set of points representing three parallel contours in Z-direction (text file is attached in the mail). <SPAN> </SPAN>The point set in the file is ordered. <SPAN> </SPAN>I want to generate a triangular surface mesh from these contours. vtkRuledSurfaceFilter seems to be the correct solution. It would be great if somebody can share a c++ example or steps on how to use this filter ? <SPAN> </SPAN></FONT></FONT>
<P class=MsoNormal style="MARGIN: 0in 0in 10pt"><FONT face=Calibri size=3>Regards,</FONT>
<P class=MsoNormal style="MARGIN: 0in 0in 10pt"><FONT face=Calibri size=3>Yogish</FONT></DIV></TD></TR></TBODY></TABLE><BR></DIV></BLOCKQUOTE></td></tr></table><br>
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