If I save a plane source as a vtp file, I can open it in paraview and then set "apply texture" in the "display" tab of the object inspector to a bitmap image. Is there anyway to associate this image with the geometry in c++ code, so that when I open the vtp file the texture will already be applied? Or even better, somehow save the texture data in the same vtp file?<br>
<br clear="all">Thanks,<br><br>David<br>