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<p class=MsoNormal><span style='color:#1F497D'>We are using that scale but we also
want a minimum size glyph so very small scalars up all the time. <o:p></o:p></span></p>
<p class=MsoNormal><span style='color:#1F497D'><o:p> </o:p></span></p>
<p class=MsoNormal><span style='color:#1F497D'>We are using scalar glyphs to
represent particles that have weight. The heavier the particle, the bigger the
sphere is in vtk.<o:p></o:p></span></p>
<p class=MsoNormal><span style='color:#1F497D'><o:p> </o:p></span></p>
<p class=MsoNormal><span style='color:#1F497D'>Thanks,<o:p></o:p></span></p>
<p class=MsoNormal><span style='color:#1F497D'>Adam<o:p></o:p></span></p>
<p class=MsoNormal><span style='color:#1F497D'><o:p> </o:p></span></p>
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<p class=MsoNormal><b><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span></b><span
style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'> Sebastian Gatzka
[mailto:sebastian.gatzka@stud.tu-darmstadt.de] <br>
<b>Sent:</b> Friday, April 09, 2010 1:17 PM<br>
<b>To:</b> Adam Bruss; vtkusers@vtk.org<br>
<b>Subject:</b> AW: [vtkusers] minimum size of scalar glyph<o:p></o:p></span></p>
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<p class=MsoNormal><o:p> </o:p></p>
<p class=MsoNormal><span style='color:#1F497D'>Hi Adam.<o:p></o:p></span></p>
<p class=MsoNormal><span style='color:#1F497D'><o:p> </o:p></span></p>
<p class=MsoNormal><span style='color:#1F497D'>The vtkGlyph3D has a function
->SetScaleFactor(). You can set a number > 1 so increase the size of the
glyphs.<o:p></o:p></span></p>
<p class=MsoNormal><span style='color:#1F497D'>Maybe this will help you.<o:p></o:p></span></p>
<p class=MsoNormal><span style='color:#1F497D'><o:p> </o:p></span></p>
<p class=MsoNormal><span style='color:#1F497D'>But does a glyph representation
of scalar data makes sense?<o:p></o:p></span></p>
<p class=MsoNormal><span style='color:#1F497D'>Thought it would be more useful
for vector data?<o:p></o:p></span></p>
<p class=MsoNormal><span style='color:#1F497D'><o:p> </o:p></span></p>
<p class=MsoNormal><span style='color:#1F497D'>Sebastian<o:p></o:p></span></p>
<p class=MsoNormal><span style='color:#1F497D'><o:p> </o:p></span></p>
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<p class=MsoNormal><b><span lang=DE style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>Von:</span></b><span
lang=DE style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>
vtkusers-bounces@vtk.org [mailto:vtkusers-bounces@vtk.org] <b>Im Auftrag von </b>Adam
Bruss<br>
<b>Gesendet:</b> Freitag, 9. April 2010 17:40<br>
<b>An:</b> vtkusers@vtk.org<br>
<b>Betreff:</b> [vtkusers] minimum size of scalar glyph<o:p></o:p></span></p>
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<p class=MsoNormal><span lang=DE><o:p> </o:p></span></p>
<p class=MsoNormal>Hello,<o:p></o:p></p>
<p class=MsoNormal><o:p> </o:p></p>
<p class=MsoNormal>We’re using vtkglyph3d to represent scalar data. Some
of the scalars show up as very small spheres. We would like to set a minimum
size that the spheres can be. One can set the PointSize property of an actor to
control size. Is there a way to set a minimum size for scalar data rendered
with vtkglyph3d? Sort of like anything smaller than x gets the size of x.<o:p></o:p></p>
<p class=MsoNormal><o:p> </o:p></p>
<p class=MsoNormal>Thanks,<o:p></o:p></p>
<p class=MsoNormal>Adam<o:p></o:p></p>
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