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<p class=MsoNormal><span lang=EN-US>Hello,<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US><o:p> </o:p></span></p>
<p class=MsoNormal><span lang=EN-US>vtkOpenGLTexture still uses power of 2
textures and resamples all textures that are not power of 2. Since OpenGL 2.0
using power of 2 textures is not necessary anymore. This resampling introduces
an unwanted interpolation in my application. During debugging it becomes
obvious that not setting the “resampleNeeded” flag circumvents this
problem, but there is no option to avoid resampling from outside the class. <o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US>Is there another implementation for using
textures without resampling? Is there a bug listed for this issue?<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US><o:p> </o:p></span></p>
<p class=MsoNormal><span lang=EN-US>Cheers,<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US>Thomas<o:p></o:p></span></p>
<p class=MsoNormal><span lang=EN-US> <o:p></o:p></span></p>
<p class=MsoNormal><o:p> </o:p></p>
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