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<p class=MsoNormal>Hi All,<o:p></o:p></p>
<p class=MsoNormal>I am have a multi-layered render window and I am having
problems with the top renderer not rendering the actor clearly—it shows
up speckled, as if the actor behind it is showing through. The
topology is not coincident, so I am not sure where the problem is.<o:p></o:p></p>
<p class=MsoNormal><o:p> </o:p></p>
<p class=MsoNormal>If I set the renderer of the front layer to erase using myFrontRenderer.EraseOn(),
then it all renders cleanly, but it also makes any part of that layer that
should be logically behind the back layer visible.<o:p></o:p></p>
<p class=MsoNormal><o:p> </o:p></p>
<p class=MsoNormal>I also put the actors all into the same renderer and it
still looked speckled.<o:p></o:p></p>
<p class=MsoNormal><o:p> </o:p></p>
<p class=MsoNormal>Any suggestions on how I can achieve a cleanly rendered
view? I’ve attached two images that illustrate the problem.<o:p></o:p></p>
<p class=MsoNormal><o:p> </o:p></p>
<p class=MsoNormal>Regards,<o:p></o:p></p>
<p class=MsoNormal><span style='font-size:10.0pt;font-family:"Segoe UI","sans-serif"'>--Jim<o:p></o:p></span></p>
<p class=MsoNormal><o:p> </o:p></p>
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