<br><br><div class="gmail_quote">---------- Forwarded message ----------<br>From: <b class="gmail_sendername">Bertrand de Boisdeffre</b> <span dir="ltr"><<a href="mailto:bertrand.boisdeffre@gmail.com">bertrand.boisdeffre@gmail.com</a>></span><br>
Date: 2010/8/17<br>Subject: Re: [vtkusers] Constraint rotation 3D scene<br>To: Bertrand De Boisdeffre <<a href="mailto:bertranddeboisdeffre@yahoo.fr">bertranddeboisdeffre@yahoo.fr</a>><br><br><br>Finally, I decided to make my own interactorStyle with a subclass of "VtkInteractorStyle". I catch mouse events, call my own method to generate the camera motion. Rotations are limited about 2 axes what i chose. If anyone is interested in...<br>
<br><div class="gmail_quote">2010/8/10 Bertrand De Boisdeffre <span dir="ltr"><<a href="mailto:bertranddeboisdeffre@yahoo.fr" target="_blank">bertranddeboisdeffre@yahoo.fr</a>></span><br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div><div></div><div class="h5">
<div><div style="font-family: times new roman,new york,times,serif; font-size: 12pt;"><div>Hi, <br>Here my issue:<br><br>I would like to know if it is possible to
constraint rotation in a 3D scene. For example, rotate only around
y-axis and z-axis in a "simple way" without keyboard using ( it's for a
touch-screen). Actually, I suppose that it could be done by 1 way :<br>
<br>handle interactor events (like MouseMoveEvt and LeftButtonpressEvt)
and then do a "good camera positionning " based of the mouse movement.
But i think it's a little bit complicated.<br><br>Best regards,<br>
</div>
</div><br>
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<br></blockquote></div><font color="#888888"><br><br clear="all"><br>-- <br>Bertrand de Boisdeffre<br>Etudiant 2A SICOM Phelma Grenoble-INP<br><br>
</font></div><br><br clear="all"><br>-- <br>Bertrand de Boisdeffre<br>Etudiant 2A SICOM Phelma Grenoble-INP<br><br>