<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><br><div><blockquote type="cite" style="font-family: monospace; ">Try this:<br></blockquote><blockquote type="cite" style="font-family: monospace; "><br></blockquote><blockquote type="cite" style="font-family: monospace; ">For your mappers,<br></blockquote><blockquote type="cite" style="font-family: monospace; ">mapper->Update();<br></blockquote><blockquote type="cite" style="font-family: monospace; ">mapper->StaticOn();<br></blockquote><blockquote type="cite" style="font-family: monospace; "><br></blockquote><blockquote type="cite" style="font-family: monospace; ">Is there any improvement?<br></blockquote><span class="Apple-style-span" style="font-family: monospace; "><br></span><span class="Apple-style-span" style="font-family: monospace; ">Hi,</span><span class="Apple-style-span" style="font-family: monospace; "> </span><span class="Apple-style-span" style="font-family: monospace; "><br></span><span class="Apple-style-span" style="font-family: monospace; "><br></span><span class="Apple-style-span" style="font-family: monospace; ">I have a similar problem and unfortunately, this didn't really help.</span><span class="Apple-style-span" style="font-family: monospace; "> </span><span class="Apple-style-span" style="font-family: monospace; "><br></span><span class="Apple-style-span" style="font-family: monospace; "><br></span><span class="Apple-style-span" style="font-family: monospace; ">In my case, I have a few thousand objects that I need to render at the same time.</span><span class="Apple-style-span" style="font-family: monospace; "> </span><span class="Apple-style-span" style="font-family: monospace; "><br></span><span class="Apple-style-span" style="font-family: monospace; "><br></span><span class="Apple-style-span" style="font-family: monospace; ">At first, I had to lower their resolution to make the rendering faster. This made a big difference. Of course, this was not an ideal solution since I had to modify the objects.</span><span class="Apple-style-span" style="font-family: monospace; "><br></span><span class="Apple-style-span" style="font-family: monospace; "><br></span><span class="Apple-style-span" style="font-family: monospace; ">Secondly, I decided to group all those objects into a single actor. This made the biggest performance boost. I could now smoothly rotate the scene and do all kinds of things that I couldn't even dream of doing before.</span><span class="Apple-style-span" style="font-family: monospace; "> </span><span class="Apple-style-span" style="font-family: monospace; "><br></span><span class="Apple-style-span" style="font-family: monospace; "><br></span><span class="Apple-style-span" style="font-family: monospace; ">But in the case where I would really need 10000s of actors, what else could I try?</span><span class="Apple-style-span" style="font-family: monospace; "> I understand that it will never be as fast as having a single actor.</span><span class="Apple-style-span" style="font-family: monospace; "><br></span><span class="Apple-style-span" style="font-family: monospace; "><br></span><span class="Apple-style-span" style="font-family: monospace; ">Thanks</span><span class="Apple-style-span" style="font-family: monospace; "><br></span><span class="Apple-style-span" style="font-family: monospace; "><br></span><span class="Apple-style-span" style="font-family: monospace; ">Pascal</span></div></body></html>