Hi David<br><br>Thanks for you reply, I'm trying to make a 3D triangulation using a surface function (depend of X and Y) using a regular mesh for x and y, my idea is to generate big amount of points (or triangles) and generate a triangulation. I'm comparing VTK with Open Inventor engine. <br>
<br>Hugo<br><br><br><div class="gmail_quote">
2010/9/29 David Doria <span dir="ltr"><<a href="mailto:daviddoria@gmail.com" target="_blank">daviddoria@gmail.com</a>></span><br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div class="gmail_quote"><div><div></div><div>On Wed, Sep 29, 2010 at 11:20 AM, Hugo Valdebenito <span dir="ltr"><<a href="mailto:hugo@maptek.cl" target="_blank">hugo@maptek.cl</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"><div>Hi All,<br></div><div><br>I'm new in VTK and I want to make a triangulation from points and vertices defined, I need to create a big triangulation to test performance, and later improve some optimization. How can I do that, <span><span title="">Does anyone have any example?<br>
<br><br>Thanks!<br></span></span> </div><div><span><span title=""><br></span></span></div></blockquote></div></div><div>Hi Hugo,</div><div><br>There are many VTK examples here: </div><a href="http://www.vtk.org/Wiki/VTK/Examples/Cxx" target="_blank">http://www.vtk.org/Wiki/VTK/Examples/Cxx</a></div>
<div class="gmail_quote"><br></div><div class="gmail_quote">Are you talking about triangulating 2D points? For this you can use vtkDelaunay2D. If you are talking about surface reconstruction (triangulating 3D points) this is much harder. Please give us some more information and look through the above examples and we'll be better able to point you in the right direction.</div>
<div class="gmail_quote"><br><font color="#888888"><div>David </div></font></div>
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