<html><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">Hi all,<div><br></div><div>A vtkFrameRateWidget has recently been developped (mainly by David Doria) as a possible new feature for the next release of VTK (see the project's page here <a href="http://github.com/daviddoria/vtkFrameRateWidget">http://github.com/daviddoria/vtkFrameRateWidget</a>).</div><div><br></div><div>We still have several issues and we definitively need your help on the good way to compute the frame rates.</div><div>> The present frame rate computation seems correct when you add lots of actors.</div><div>But when you had 80 000 spheres through a vtkPolyData and a vtkGlyph3D (classical pipeline), it is clearly uncorrect.</div><div><br></div><div>> Interesting , Darshan Pai tried this your tests with my old vtkTimerLog class and it gives a different answer . </div>He used Test2 with 50000 spheres, the frame rate from the Widget is around 900 fps, but the vtkTimerLog shows it as 30 fps . <div><div>With 1000 spheres, frame rate is still at 1000 fps, but VtkTimerLog registers it as 71fps . </div></div><div><br></div><div><br></div><div>Any help would be appreciated.</div><div><br></div><div>Thanks,</div><div>Benoist</div></body></html>