Take a look at the LoadOpenGLExtension test. Here is an example of a machine using Microsoft software drivers.<div><br></div><div><a href="http://www.cdash.org/CDash/testDetails.php?test=71304483&build=768830">http://www.cdash.org/CDash/testDetails.php?test=71304483&build=768830</a></div>
<div><br></div><div>Here is a machine using an NVidia card.</div><div><br></div><div><a href="http://www.cdash.org/CDash/testDetails.php?test=71304483&build=768830"></a><a href="http://www.cdash.org/CDash/testDetails.php?test=71303630&build=768849">http://www.cdash.org/CDash/testDetails.php?test=71303630&build=768849</a><br>
<br><div class="gmail_quote">On Tue, Nov 9, 2010 at 11:50 AM, Mark Roden <span dir="ltr"><<a href="mailto:mmroden@gmail.com">mmroden@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Hi all,<div><br></div><div>Here's another troublesome deployment problem. I've found that the supplied drivers for some Intel chips on Windows don't automatically install the hardware opengl drivers and instead revert to software drivers, greatly slowing down the rendering process. Is there a way in vtk to determine if the rendering pipeline is hardware or software based?</div>
<div><br></div><div>Thanks,</div><div>Mark</div>
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