Hi,<br> I have a project where I have a managed collection of OpenGL textures. The textures all have unique identifiers (GLuint) and their various characteristics (GL_RGBA, width, height, etc) are stored in a set of classes.<br>
<br>Is there some way that I can wrap these texture objects that are already stored on the GPU <font face="verdana" size="2">within one of the vtk classes such as vtkTexture or vtkTextureObject so that I might be able to display them in a vtkRenderWindow?<br>
<br>If this is not possible is there some other example of binding OpenGL textures to a context so that they can be rendered within a window?<br><br>Best Regards,<br>David...<br> </font><div style="visibility: hidden; left: -5000px;" id="avg_ls_inline_popup">
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