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Hello all,<br><br>i have the following code and i want to see the white bounding box of the sphere. What is wrong?<br><br><br>#include &lt;vtkSmartPointer.h&gt;<br>#include &lt;vtkInformation.h&gt;<br>#include &lt;vtkSphereSource.h&gt;<br>#include &lt;vtkOutlineFilter.h&gt;<br>#include &lt;vtkSelection.h&gt;<br>#include &lt;vtkSelectionNode.h&gt;<br>#include &lt;vtkPolyData.h&gt;<br>#include &lt;vtkUnstructuredGrid.h&gt;<br>#include &lt;vtkPolyDataMapper.h&gt;<br>#include &lt;vtkDataSetMapper.h&gt;<br>#include &lt;vtkProperty.h&gt;<br>#include &lt;vtkRenderWindow.h&gt;<br>#include &lt;vtkRenderWindowInteractor.h&gt;<br>#include &lt;vtkRenderer.h&gt;<br>#include &lt;vtkSphereSource.h&gt;<br>#include &lt;vtkOutlineSource.h&gt;<br><br>int main(int, char *[])<br>{<br>&nbsp;&nbsp; &nbsp;vtkSmartPointer&lt;vtkSphereSource&gt; sphereSource =<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; vtkSmartPointer&lt;vtkSphereSource&gt;::New();<br>&nbsp; sphereSource-&gt;Update();<br><br>&nbsp;&nbsp; &nbsp;vtkOutlineFilter *outline = vtkOutlineFilter::New();<br>&nbsp;&nbsp; &nbsp;outline-&gt;SetInput(sphereSource-&gt;GetOutput());<br>&nbsp;&nbsp; &nbsp;vtkPolyDataMapper *mapOutline = vtkPolyDataMapper::New();<br>&nbsp;&nbsp;&nbsp; mapOutline-&gt;SetInput(outline-&gt;GetOutput());<br>&nbsp;&nbsp; &nbsp;vtkActor *outlineActor = vtkActor::New();<br>&nbsp;&nbsp;&nbsp; outlineActor-&gt;SetMapper(mapOutline);<br>&nbsp;&nbsp;&nbsp; outlineActor-&gt;GetProperty()-&gt;SetColor(1, 1, 1);<br>&nbsp;&nbsp; &nbsp;<br><br>&nbsp;&nbsp; &nbsp;vtkSmartPointer&lt;vtkRenderWindow&gt; renderWindow =<br>&nbsp;&nbsp;&nbsp; vtkSmartPointer&lt;vtkRenderWindow&gt;::New();<br>&nbsp; renderWindow-&gt;SetSize(900, 300);<br>&nbsp;<br>&nbsp; // And one interactor<br>&nbsp; vtkSmartPointer&lt;vtkRenderWindowInteractor&gt; interactor =<br>&nbsp;&nbsp;&nbsp; vtkSmartPointer&lt;vtkRenderWindowInteractor&gt;::New();<br>&nbsp; interactor-&gt;SetRenderWindow(renderWindow); <br>&nbsp;<br>&nbsp; // Setup the renderers<br>&nbsp; vtkSmartPointer&lt;vtkRenderer&gt; leftRenderer =<br>&nbsp;&nbsp;&nbsp; vtkSmartPointer&lt;vtkRenderer&gt;::New();<br>&nbsp;&nbsp; &nbsp;leftRenderer-&gt;AddActor(outlineActor);<br>&nbsp;&nbsp; &nbsp;&nbsp; leftRenderer-&gt;ResetCamera();<br><br>&nbsp; renderWindow-&gt;Render();<br>&nbsp; interactor-&gt;Start();<br>&nbsp;<br>&nbsp; return EXIT_SUCCESS;<br>}<br><br>                                               </body>
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