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Hi,<div><br></div><div>I have a quaternion and a vector that describes a vehicle heading direction and position. I want to visualize a textured plane at all the points where this data is available. The plane is texture mapped with an image taken by an onboard camera. I am able to position and texture the planes correctly. I am not sure how to orient the plane using quaternions. The only quaternion functions that VTK use seem to be for slerp.</div><div><br></div><div>Basically I want the plane normals aligned with the quaternion axis of rotation (vehicle heading). Is this best done when creating the plane? Or should I change the orientation in the actor? Any help would be great.</div><div><br></div><div>Thanks.</div><div>Thommen</div>                                            </body>
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