Hi,<br><br>I would like to render 2D images, potentially also on 10 bit greyscale displays. VtkImageActor2D only supports 8 bit (it uses GL_UNSIGNED_BYTE as format for the glTexImage2D calls). Is there currently in way in VTK to use short scalars for 2D texture based image rendering?<br>
<br>Thanks,<br><br>Mark<br>