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On 24/05/2011 15:13, Jon Payne wrote:
<blockquote cite="mid:4DDBBCEE.90603@hgl-dynamics.com" type="cite">On
24/05/2011 14:12, Thiago Macedo wrote:
<br>
<blockquote type="cite">HI All,
<br>
<br>
I've tried to find a way to make a cylinder as smooth as lines
when
<br>
LineSmoothingOn(), but it seems nothing is really working.
<br>
Attached I'm sending a screenshot.
<br>
Could someone help me?
<br>
<br>
Regards
<br>
</blockquote>
Hi Thiago ,
<br>
<br>
I think you'll need the following for a cylinder if not a
wire-frame:
<br>
PolygonSmoothingOn();
<br>
<br>
I generally do:
<br>
<br>
renderWindow->LineSmoothingOn();
<br>
renderWindow->PointSmoothingOn();
<br>
renderWindow->PolygonSmoothingOn();
<br>
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
<br>
<br>
Cheers,
<br>
Jon
<br>
<br>
</blockquote>
Sorry, and also:<br>
renderWindow->SetMultiSamples(0);<br>
<br>
<div class="moz-signature">-- <br>
<b>Jon Payne</b><br>
Senior Developer<br>
<font size="-2">
<a href="http://hgl-dynamics.com">HGL Dynamics Ltd</a><br>
Tel: +44 (0)1483 415177<br>
Registered in England No 3844513<br>
Registered Office: Little Barsden, Field Lane, Godalming, GU7
3JT, UK <br>
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