Hi. I'm trying to maintain a good FPS rate when interacting with very large meshes and I was wondering if there's a way to vary the quality of rendering, depending on if you're interacting with the scene (rotating/translating it) or if you're leaving it still. Maybe I can do it manually, having the same mesh in two or more quality versions, using the low quality version when interacting with the scene and using incrementally higher quality versions when rendering the final version; but it would be much easier if it is already built in VTK.<br>
<br>Thanks a lot,<br><br>Federico<br>