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    Hi Julien, <br>
    <br>
    Yes the 3D position, so I'm now using the vtkPropPicker, this picker
    will actually give me the world position in the actor where the hit
    occurred. <br>
    I'm trying to solve another problem now. When I change the camera's
    position and view direction, the actor is not rendered unless I
    perform some interaction with the window (e.x. left click, zoom
    etc.), If I perform the pick then the result is empty. <br>
    <br>
    The idea is to find a set of intersections given a set of rays, so I
    don't know how to update the view with out the interaction. <br>
    <br>
    Is there a way to do this?<br>
    <br>
    Le 30/09/2011 14:03, Julien Finet a &eacute;crit&nbsp;:
    <blockquote
cite="mid:CAKoWPPHwv3yFOQ1iYxWUNvbgFj46PUetu+iSpv-cOYgP_u1V5A@mail.gmail.com"
      type="cite">Hi Juan,
      <div>if you use a cellpicker, keep in mind that the volume ray
        caster is under the hood a cube with 6 faces (technically, with
        12triangular faces). So you always pick the bounds of the
        volume.</div>
      <div>Are you sure you are interested in the cell and not the 3D
        position ?</div>
      <div>julien.<br>
        <br>
        <div class="gmail_quote">On Fri, Sep 30, 2011 at 7:38 AM, Juan
          Carlos Prieto <span dir="ltr">&lt;<a moz-do-not-send="true"
              href="mailto:prieto@creatis.insa-lyon.fr">prieto@creatis.insa-lyon.fr</a>&gt;</span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt
            0.8ex; border-left: 1px solid rgb(204, 204, 204);
            padding-left: 1ex;">
            <div bgcolor="#ffffff" text="#000000"> Hi Julien, <br>
              <br>
              Thank you very much for the presentation, I kept on
              looking and I saw that using a vtkCellPicker might do the
              job of finding the intersection of a ray against an actor
              in a renderer. <br>
              To do this, I'm moving the camera to look in the direction
              where I want the intersection to happen, but it seems that
              after producing the pick, it always finds the same cell in
              the actor. <br>
              <br>
              Can you give me some suggestion on how should I do this? <br>
              <br>
              Thank you very much<br>
              <br>
              Le 29/09/2011 20:22, Julien Finet a &eacute;crit&nbsp;:
              <div>
                <div class="h5">
                  <blockquote type="cite">Hi Juan,
                    <div><br>
                    </div>
                    <div><br>
                    </div>
                    <div>You can find a GPU ray casting high level
                      presentation in the Kitware Source of October
                      2009:
                      <div><a moz-do-not-send="true"
                          href="http://www.kitware.com/products/archive/kitware_quarterly0708.pdf"
                          target="_blank">http://www.kitware.com/products/archive/kitware_quarterly0708.pdf</a></div>
                      <div><br>
                      </div>
                      <div>Hth,</div>
                      <div>Julien.<br>
                        <br>
                        <div class="gmail_quote">On Thu, Sep 29, 2011 at
                          11:54 AM, Juan Carlos Prieto <span dir="ltr">&lt;<a
                              moz-do-not-send="true"
                              href="mailto:prieto@creatis.insa-lyon.fr"
                              target="_blank">prieto@creatis.insa-lyon.fr</a>&gt;</span>
                          wrote:<br>
                          <blockquote class="gmail_quote" style="margin:
                            0pt 0pt 0pt 0.8ex; border-left: 1px solid
                            rgb(204, 204, 204); padding-left: 1ex;">
                            <div bgcolor="#ffffff" text="#000000"> Dear
                              VTK Users, <br>
                              <br>
                              I was wondering if anyone can point me out
                              to the documentation of the VTK rendering
                              pipeline, I want to analyze how the ray
                              casting is done as I came across a little
                              problem where I need find the point of
                              intersection in the surface. <br>
                              <br>
                              Thank you very much. <br>
                              <font color="#888888"> <br>
                                <div>-- <br>
                                  Juan Carlos Prieto <font face="arial"
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                  <br>
                  <div>-- <br>
                    Juan Carlos Prieto <font face="arial" color="grey"
                      size="2"> <br>
                      Phd Student <br>
                      <a moz-do-not-send="true"
                        href="http://www.creatis.insa-lyon.fr"
                        target="_blank">CREATIS</a> Tel:<a
                        moz-do-not-send="true" href="tel:%2B33472438918"
                        value="+33472438918" target="_blank">+33472438918</a>
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                      France <br>
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                        target="_blank">Personal page</a> </font> </div>
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    <br>
    <div class="moz-signature">-- <br>
      Juan Carlos Prieto
      <font face="arial" color="grey" size="2">
        <br>
        Phd Student
        <br>
        <a href="http://www.creatis.insa-lyon.fr">CREATIS</a>
        Tel:+33472438918
        <br>
        7 Av Jean Capelle
        <br>
        69621 Villeurbanne Cedex
        <br>
        France <br>
        <a href="http://www.creatis.insa-lyon.fr/%7Eprieto">Personal
          page</a>
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