Hi, David,<br><br>Thank you for your help.<br><br>Here is the code shows the problem I encountered.<br><br>    <b style="color: rgb(255, 0, 0);">vtkSphereSource* s = vtkSphereSource::New();<br>    s-&gt;Update();<br><br>    vtkTransform* trans = vtkTransform::New();<br>
    trans-&gt;Translate(1, 1, 0);<br><br>    vtkTransformPolyDataFilter* tf = vtkTransformPolyDataFilter::New();<br>    tf-&gt;SetInputConnection(s-&gt;GetOutputPort());<br>    tf-&gt;SetTransform(trans);<br>    tf-&gt;Update();<br>
<br>    vtkPolyDataMapper* originalMapper = vtkPolyDataMapper::New();<br>    originalMapper-&gt;SetInputConnection(s-&gt;GetOutputPort());<br><br>    vtkActor* originalActor = vtkActor::New();<br>    originalActor-&gt;SetMapper(originalMapper);<br>
    originalActor-&gt;GetProperty()-&gt;SetColor(1, 0, 0);            <br><br>    vtkPolyDataMapper* transformedMapper = vtkPolyDataMapper::New();<br>    transformedMapper-&gt;SetInputConnection(tf-&gt;GetOutputPort());<br>
<br>    vtkActor* transdformedActor = vtkActor::New();<br>    transdformedActor-&gt;SetMapper(transformedMapper);<br>    transdformedActor-&gt;GetProperty()-&gt;SetColor(0 ,1, 0);       <br><br>    vtkCamera* camera = vtkCamera::New();<br>
    camera-&gt;SetPosition(0, 0, 5);<br>    camera-&gt;SetViewUp(0, 1, 0);<br><br>    vtkRenderer* ren = vtkRenderer::New();<br>    ren-&gt;AddActor(originalActor);<br>    ren-&gt;AddActor(transdformedActor);<br>    ren-&gt;SetActiveCamera(camera);<br>
<br>    vtkRenderWindow* renWin = vtkRenderWindow::New();<br>    renWin-&gt;AddRenderer(ren);<br><br>    vtkRenderWindowInteractor* iren = vtkRenderWindowInteractor::New();<br>    iren-&gt;SetRenderWindow(renWin);<br><br>
    //------------------Start to convert the world coordinates to display coordinates--------------<br>    vtkPoints* points = vtkPoints::New();<br>    vtkPolyData* polydata = vtkPolyData::New();<br><br>    polydata = tf-&gt;GetOutput();<br>
    points = polydata-&gt;GetPoints();<br><br>    double p[3], r[3];<br>    for (int i = 0; i&lt; 50; i++)<br>    {<br>        points-&gt;GetPoint(i, p);<br>        ren-&gt;SetWorldPoint(p);<br>        ren-&gt;WorldToDisplay();<br>
        ren-&gt;GetDisplayPoint(r);<br>    }</b><b style="color: rgb(255, 0, 0);"><br>    renWin-&gt;Render();<br>    iren-&gt;Start();</b><br><br>On the screen, the sphere did translate to another place. However, when I check the display coordinates store in point <b>r</b>, I found the X and Y are not changed, only Z has slight difference.<br>
<br>Thank you again for your time.<br><br>Wenlong<br><br><div class="gmail_quote">2011/10/30 David Doria <span dir="ltr">&lt;<a href="mailto:daviddoria@gmail.com">daviddoria@gmail.com</a>&gt;</span><br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
<div class="gmail_quote"><div class="im">On Sat, Oct 29, 2011 at 1:47 PM, Wenlong Wang <span dir="ltr">&lt;<a href="mailto:scc.wwl@gmail.com" target="_blank">scc.wwl@gmail.com</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">

Hi David,<br><br>I tried the example about vtkTransformPolyDataFilter and applied it to my actor. But seems the coordinates didn&#39;t change in the way I discribed in my earlier mail.<br><br>So is that because I didn&#39;t use it right? Or I should use other methods to get access to the new dataset generated by vtkTransformPolyDataFilter?<br>


<br>Thank you very much.<br><br>Long</blockquote><div><br></div></div>I suggest you send the smallest possible compilable code that you can to demonstrate the problem. Something like simply display a vtkSphereSource. Describe the behavior the code produces, and the behavior that you are aiming for.<br>
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<br>David</font></div>
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