<div>Even if it did work, it'd be quite fragile. I can imagine timestamp checks going wrong (these are used in the mapper to rebuild the geometric primitives etc). </div><div><br></div><div>I can see LODActors getting messed up, when computing last render time from a renderer, not realizing that its not the same renderer they rendered on previously. </div>
<div><br></div><div>Its best to create an actor per render window.</div><div><br></div><div>--</div><div>karthik<br><br><div class="gmail_quote">On Tue, Nov 1, 2011 at 4:24 PM, Bryn Lloyd <span dir="ltr"><<a href="mailto:lloyd@itis.ethz.ch">lloyd@itis.ethz.ch</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div lang="EN-US" link="blue" vlink="purple"><div><p class="MsoNormal">Hi<u></u><u></u></p><p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">I am working on an application with multiple render windows.<u></u><u></u></p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">Is it SAFE to use the same actor for each renderer/window, or should I create an actor per renderer?<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">BTW. Currently it is OK if I have the same parameters (color, visibility, etc) in each renderer.<u></u><u></u></p><p class="MsoNormal"> <u></u><u></u></p><p class="MsoNormal">
Thanks for any suggestions<u></u><u></u></p><p class="MsoNormal"><u></u> <u></u></p><font color="#888888"><p class="MsoNormal">Bryn<u></u><u></u></p><p class="MsoNormal"><u></u> <u></u></p></font></div></div><br>_______________________________________________<br>
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